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Aoe 3 warchiefs keygen
Aoe 3 warchiefs keygen







Since you are cut off from your home city, your cards are replaced with 4 new ones: The ironclad, a combo between the frigate and the monitor, a medium shipment of militia, 4 Gatling guns (Which can also be trained at foundries) or a fort wagon. For the cost of the age up price (1000 of each resource) you instantly have a huge army. It turns all your villagers into militia, which I actually found pretty useful in 1v1.

aoe 3 warchiefs keygen

Revolting basically shuts down your economy, meaning that if you do it without at least 2 forts and 5000 of each resource, you're an idiot. Now, I know your colonists are already pretty gross. I mean, sure, you can have your barracks that shoot (Exactly like the russian civ in the original) but it doesn't make up for the fact that you can't build forts, which become even more powerful in the expansion as you can now have as many as you want via the alternative option to going Imperial age, revolting.

aoe 3 warchiefs keygen

In a colonial american game, should native american civs have been there already? You shouldn't have to pay extra! They did a nice job of making the civs unique, however, I still prefer the european races because they are BETTER.

aoe 3 warchiefs keygen

This adds a lot to the game, but I can't give it anything higher than 1 point above my original review of AOE III because a lot of the things This adds a lot to the game, but I can't give it anything higher than 1 point above my original review of AOE III because a lot of the things introduced here should have already been included.









Aoe 3 warchiefs keygen